2/27/2023 0 Comments What is shader cache![]() Main menu or the Project View context menu. More info See in Glossary > Create > Shader A small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. To create a new Shader, use Assets Any media or data that can be used in your game or project. You can also write your own shaders and apply post-processing effects. Supports a wide range of shader types and combinations. The Standard shader A built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. Unity contains some built-in shaders that are always available in your project (for example, More info See in Glossary reference shaders, and setup their parameters (textures, colors and so on). The available options for a Material depend on which Shader the Material is using. Materials An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. Shaders are assets that contain code and instructions for the graphics card to execute. ![]()
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